houdini/docs/event_definitions/common.ts

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// License: LGPL-3.0-or-later
/**
* the main identifier for HoudiniObjects which is unique between all other HoudiniObjects with the same object value.
* Currently just an integer but we could reevaluate later;
*/
export type IdType = number;
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/**
* Describes a monetary value in the minimum unit for this current. Corresponds to Money class in
* Ruby and Typescript
*/
export type Amount = { currency: string, value_in_cents: string };
/**
* A more flexible version of Amount. In cases where we can assume what the currency is,
* we don't actually require you to provide it. Probably will be used most by APIs
*/
export type FlexibleAmount = Amount | string | number;
/**
* A rule for something recurring. Used for recurring donations. Based on `ice_cube` gem format
*
* @example
* // Recur once a month, for 3 times
* { count: 3, interval: 1, type: 'monthly' }
* @example
* // Recur every other month, stop on June 1, 2021
* { interval: 2, type: 'monthly', until: new Date(2021, 6, 1) }
* @example
* // Recur every year
* { interval: 1, type: 'yearly' }
*/
export type RecurrenceRule = {
/**
* The number of times we should run the recurrence
*/
count?: number;
/**
* Interval of `type` for the event to recur
*/
interval: number;
/**
* The scale of the recurrence
*/
type: 'monthly' | 'year';
/**
* The the point after which the rule should not recur anymore.
*/
until?: Date;
};
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/**
* Every object controlled by the Houdini event publisher must meet this standard interface
* and will inherit from it.
*/
export interface HoudiniObject {
/**
* An IdType which unique which uniquely identifies this object
* from all other similar objects
*/
id: IdType;
/**
* the type of object. Roughly corresponds to the object's class in Rails
*/
object: string;
}
/**
* An event published by Houdini
*
* Generics:
* * EventType a snake-cased string of the format: "<object_type>.<event_name>". As an example
* tag_master.created means the event fired by when a tag_master was created
* * DataObject: the interface representing the actual object which the event occurred on. An object of that type is
* on the 'data' attribute
*/
export interface HoudiniEvent<EventType extends string, DataObject extends HoudiniObject> {
/** data for the event. We wrap the object inside becuase we might want to provide some sort of */
data: {
/** the object after the event has occurred */
object: DataObject;
};
/**
* A UUID uniquely representing the event
*/
id: string;
object: 'object_event';
/** The type of event that this is */
type: EventType;
}