vmkdrivers/BLD/build/HEADERS/vmkapi-current-all-public-bincomp/generic/release/base/vmkapi_slab.h

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/* **********************************************************
* Copyright 1998 - 2010 VMware, Inc. All rights reserved.
* **********************************************************/
/*
* @VMKAPIMOD_LICENSE@
*/
/*
***********************************************************************
* Slabs */ /**
* \defgroup Slab Slab Allocation
* @{
*
* ESX Server supports slab allocation for high performance driver/stack
* implementations:
* - Reduces memory fragmentation, especially for smaller data structures
* allocated in high volume.
* - Reduces CPU consumption for data structure initialization/teardown.
* - Improves CPU hardware cache performance.
* - Provides finer grained control of memory consumption.
*
***********************************************************************
*/
#ifndef _VMKAPI_SLAB_H_
#define _VMKAPI_SLAB_H_
/** \cond never */
#ifndef VMK_HEADER_INCLUDED_FROM_VMKAPI_H
#error This vmkapi file should never be included directly but only via vmkapi.h
#endif
/** \endcond never */
/**
* \brief Opaque handle for a slab cache.
*/
typedef struct vmk_SlabIDInt *vmk_SlabID;
#define VMK_INVALID_SLAB_ID ((vmk_SlabID)NULL)
/**
* \brief Constant for specifying an unlimited number of slab objects.
*/
#define VMK_SLAB_MAX_UNLIMITED ((vmk_ByteCountSmall) -1)
/*
***********************************************************************
* vmk_SlabItemConstructor -- */ /**
*
* \brief Item constructor - optional user defined function. Runs for
* each object when a cluster of memory is
* allocated from the heap.
*
* \note When the control structure is placed inside the free object,
* then the constructor must take care not to modify the control
* structure.
*
* \note A callback of this type must not block or call any API
* functions that may block.
*
* \param[in] object Object to be constructed.
* \param[in] size Size of buffer (possibly greater than objSize).
* \param[in] arg constructorArg (see vmk_SlabCreateProps).
* \param[in] flags Currently unused (reserved for future use).
*
* \retval VMK_OK to indicate object construction has succeded.
* \return Other To indicate failure.
*
***********************************************************************
*/
typedef VMK_ReturnStatus (*vmk_SlabItemConstructor)(void *object,
vmk_ByteCountSmall size,
vmk_AddrCookie arg,
int flags);
/*
***********************************************************************
* vmk_SlabItemDestructor -- */ /**
*
* \brief Item destructor - optional user defined function. Runs for
* each buffer just before a cluster of memory
* is returned to the heap.
*
* \note When the control structure is placed inside the free object,
* then the destructor must take care not to modify the control
* structure.
*
* \note A callback of this type must not block or call any API
* functions that may block.
*
* \param[in] object Object to be destroyed.
* \param[in] size Size of buffer (possibly greater than objSize).
* \param[in] arg constructorArg (see vmk_SlabCreateProps).
*
***********************************************************************
*/
typedef void (*vmk_SlabItemDestructor)(void *object, vmk_ByteCountSmall size,
vmk_AddrCookie arg);
/**
* \brief Memory requirements for slabs.
*/
typedef struct vmk_SlabMemSize {
/** \brief Minimum number of memory pages this slab will occupy. */
vmk_uint32 minPages;
/** \brief Maximum number of memory pages this slab will occupy. */
vmk_uint32 maxPages;
} vmk_SlabMemSize;
/**
* \brief Types of slab
*/
typedef enum vmk_SlabType {
/**
* \brief Slabs that get their own memory pool.
*
* Slabs of type VMK_SLAB_TYPE_SIMPLE get a contiguity of
* VMK_MEM_PHYS_ANY_CONTIGUITY and a physical address constraint
* of VMK_PHYS_ADDR_ANY. For slabs with different constraints,
* use type VMK_SLAB_TYPE_CUSTOM or VMK_SLAB_TYPE_MEMPOOL.
*/
VMK_SLAB_TYPE_SIMPLE = 0,
/** \brief Slabs with custom memory properties. */
VMK_SLAB_TYPE_CUSTOM = 1,
/** \brief Slabs whose memory comes from an existing memPool. */
VMK_SLAB_TYPE_MEMPOOL = 2,
} vmk_SlabType;
/**
* \brief Properties of a slab allocator
*/
typedef struct vmk_SlabCreateProps {
/** \brief Type of slab */
vmk_SlabType type;
/**
* \brief Name of the slab.
*/
vmk_Name name;
/** \brief Module ID of the module creating this slab. */
vmk_ModuleID module;
/**
* \brief Byte Size of each object
*
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* objSize must be at least 1 byte and not more than the value
* returned by vmk_SlabGetMaxObjectSize().
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**/
vmk_ByteCountSmall objSize;
/**
* \brief Byte alignment for each object
*
* The alignment must be a power of 2, and it must be less than or
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* equal to VMK_PAGE_SIZE.
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*/
vmk_ByteCountSmall alignment;
/** \brief Called after an object is allocated (or NULL for no action) */
vmk_SlabItemConstructor constructor;
/** \brief Called before an object is freed (or NULL for no action) */
vmk_SlabItemDestructor destructor;
/** \brief Argument for constructor/destructor calls */
vmk_AddrCookie constructorArg;
/**
* \brief Offset in allocation for slab control structure.
* \sa vmk_SlabControlSize
*/
vmk_ByteCountSmall ctrlOffset;
/** \brief Minimum number of objects allocatable from this slab. */
vmk_uint32 minObj;
/** \brief Maximum number of objects allocatable from this slab. */
vmk_uint32 maxObj;
/** \brief How long to wait for memory during slab creation. */
vmk_uint32 creationTimeoutMS;
/** \brief Type-specific slab properties */
union {
/** \brief Properties for VMK_SLAB_TYPE_CUSTOM. */
struct {
/** \brief Physical contiguity of objects allocated from this slab. */
vmk_MemPhysContiguity physContiguity;
/** \brief Physical address restrictions. */
vmk_MemPhysAddrConstraint physRange;
} custom;
/** \brief Properties for VMK_SLAB_TYPE_MEMPOOL. */
struct {
/** \brief Physical contiguity allocated from this slab. */
vmk_MemPhysContiguity physContiguity;
/** \brief Physical address restrictions. */
vmk_MemPhysAddrConstraint physRange;
/** \brief Memory pool. */
vmk_MemPool memPool;
} memPool;
} typeSpecific;
} vmk_SlabCreateProps;
/**
* \brief Properties structure for querying a slab allocator.
*/
typedef struct vmk_SlabGetProps {
/** \brief Name of the slab. */
vmk_Name name;
/** \brief Module ID of the module creating this slab. */
vmk_ModuleID module;
/** \brief Byte Size of each object. */
vmk_ByteCountSmall objSize;
/**
* \brief Byte alignment for each object
*/
vmk_ByteCountSmall alignment;
/** \brief Called after an object is allocated (or NULL for no action) */
vmk_SlabItemConstructor constructor;
/** \brief Called before an object is freed (or NULL for no action) */
vmk_SlabItemDestructor destructor;
/** \brief Argument for constructor/destructor calls */
vmk_AddrCookie constructorArg;
/** \brief Offset in allocation for slab control structure. */
vmk_ByteCountSmall ctrlOffset;
/** \brief Minimum number of objects allocatable from this slab. */
vmk_uint32 minObj;
/** \brief Maximum number of objects allocatable from this slab. */
vmk_uint32 maxObj;
/** \brief Physical contiguity allocated from this slab. */
vmk_MemPhysContiguity physContiguity;
/** \brief Physical address restrictions. */
vmk_MemPhysAddrConstraint physRange;
/** \brief Memory pool. */
vmk_MemPool memPool;
} vmk_SlabGetProps;
/*
***********************************************************************
* vmk_SlabCreate -- */ /**
*
* \brief Create a slab allocator cache.
*
* A slab is created with the specified creation properties. Enough
* memory is allocated for props->minObj to be created. Slab creation
* will fail if enough memory cannot be allocated.
*
* \note This function may block if creationTimeoutMS is not
* VMK_TIMEOUT_NONBLOCKING.
*
* \param [in] props Properties of the new cache.
* \param [out] cache For use with vmk_SlabAlloc, etc.
*
* \retval VMK_OK indicates that the slab was created.
* \retval VMK_BAD_PARAM indicates that some slab parameters were
* invalid.
* \retval VMK_NO_MEMORY indicates that insufficient memory was
* available.
* \retval VMK_TIMEOUT indicates that the timeout was reached before
* enough memory could be allocated.
*
***********************************************************************
*/
VMK_ReturnStatus vmk_SlabCreate(vmk_SlabCreateProps *props,
vmk_SlabID *cache);
/*
***********************************************************************
* vmk_SlabAlloc -- */ /**
*
* \brief Allocate an item from a slab.
*
* The vmk_SlabItemConstructor (if defined) was previously called,
* or the object was previously freed via vmk_SlabFree().
*
* If the slab is not yet at maximum size, this function may attempt to
* allocate additional physical memory to satisfy the allocation request.
* If physical memory is not currently available, this function will not
* block to wait for memory to become available.
*
* \note When the control structure is placed inside the free object,
* the caller of vmk_SlabAlloc() must assume this portion of
* the object is uninitialized.
*
* \note This function will not block.
*
* \param[in] cache Slab from which allocation will take place.
*
* \retval NULL Memory could not be allocated.
*
***********************************************************************
*/
void *vmk_SlabAlloc(vmk_SlabID cache);
/*
***********************************************************************
* vmk_SlabAllocWithTimeout -- */ /**
*
* \brief Allocate an item, possibly waiting for physical memory.
*
* The vmk_SlabItemConstructor (if defined) was previously called,
* or the object was previously freed via vmk_SlabFree().
*
* If the slab is not yet at maximum size, this function may attempt to
* allocate additional physical memory to satisfy the allocation request.
* If physical memory is not currently available, this function will use
* the value of timeout to determine if it may block until memory is
* available, and if so, for how long.
*
* \note When the control structure is placed inside the free object,
* the caller of vmk_SlabAlloc() must assume this portion of
* the object is uninitialized.
*
* \note This function may block.
*
* \param[in] cache Slab from which allocation will take place.
* \param[in] timeoutMS Timeout specifying how long the call may wait.
*
* \retval NULL Memory could not be allocated.
*
***********************************************************************
*/
void *vmk_SlabAllocWithTimeout(
vmk_SlabID cache,
vmk_uint32 timeoutMS);
/*
***********************************************************************
* vmk_SlabFree -- */ /**
*
* \brief Free memory allocated by vmk_SlabAlloc.
*
* The memory object will be retained by the slab. If at some point
* the slab chooses to give the memory back to the system, the
* vmk_SlabItemDestructor (if defined) will be called.
*
* \note This function will not block.
*
* \param[in] cache Slab from which the item was allocated.
* \param[in] object object to be freed.
*
***********************************************************************
*/
void vmk_SlabFree(
vmk_SlabID cache,
void *object);
/*
***********************************************************************
* vmk_SlabDestroy -- */ /**
*
* \brief Destroy a slab cache previously created by vmk_SlabCreate.
*
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* \note This function may block.
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*
* \param[in] cache The cache to be destroyed.
*
***********************************************************************
*/
VMK_ReturnStatus vmk_SlabDestroy(vmk_SlabID cache);
/*
***********************************************************************
* vmk_SlabControlSize -- */ /**
*
* \brief Get the size of the per-object "control" structure.
*
* The slab maintains a control structure for each free object
* cached by the slab. When VMK_SLAB_TYPE_SIMPLE properties are
* used to create the slab, the control structure will be tacked
* past the end of the client's object. To save space, the control
* structure can be placed within the user's free object using the
* ctrlOffset paramter to VMK_SLAB_TYPE_NOMINAL properties.
*
* \note For best performance, it is recommended that the control structure
* offset is a multiple of sizeof (void *), but this is not a
* requirement.
*
* \note See vmk_SlabItemConstructor, vmk_SlabItemDestructor and
* and vmk_SlabAlloc for the constraints that must be obeyed
* when the control structure is placed inside the object.
*
* \note This function will not block.
*
* \return Size of the control structure in bytes.
*
***********************************************************************
*/
vmk_ByteCountSmall vmk_SlabControlSize(void);
/*
***********************************************************************
* vmk_SlabGetMemSize -- */ /**
*
* \brief Returns the memory requirements for a slab.
*
* This function computes the minimum and maximum required
* memory for a slab with the provided characteristics.
*
* For a slab of type VMK_SLAB_TYPE_MEMPOOL, the provided memPool
* may be VMK_MEMPOOL_LEGACY_INVALID, so this function can be used
* to compute needed sizes for constructing a memory pool.
*
* \note This function will not block.
*
* \return VMK_BAD_PARAM minObj and maxObj were inconsistent,
* or maxObj was VMK_SLAB_MAX_UNLIMITED
* for a slab of type VMK_SLAB_TYPE_SIMPLE or
* VMK_SLAB_TYPE_CUSTOM.
*
***********************************************************************
*/
VMK_ReturnStatus vmk_SlabGetMemSize(vmk_SlabCreateProps *props,
vmk_SlabMemSize *size);
/*
***********************************************************************
* vmk_SlabGetProperties -- */ /**
*
* \brief Returns the allocation properties for a slab.
*
* \note This function will not block.
*
* \return VMK_OK Properties is filled in.
* \return VMK_NOT_FOUND slab was not a valid slab handle.
*
***********************************************************************
*/
VMK_ReturnStatus
vmk_SlabGetProperties(vmk_SlabID slab, vmk_SlabGetProps *props);
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/*
***********************************************************************
* vmk_SlabGetMaxObjectSize -- */ /**
*
* \brief Returns the maximum allowed size for an object
*
* \note This function will not block.
*
* \return Max Object size
*
***********************************************************************
*/
vmk_ByteCountSmall
vmk_SlabGetMaxObjectSize(vmk_ByteCountSmall alignment);
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#endif /* _VMKAPI_SLAB_H_ */
/** @} */